Flugwerft Schleißheim

Flugwerft Schleißheim is a Deutsches Museum outpost with a large collection of historical and modern aircraft. The location started out as an actual airfield of the Royal Bavarian Flying Corps in 1912–1919, and the airfield is still in use for the museum’s restoration work. In fact, one well-restored exhibit just landed while I was there! […]

Java Performance Notes

There have been several remarkable articles on Java performance issues in the last couple of months. Those links tend to get lost on Twitter, so I wanted to compile them here with brief overviews. All articles are based on the OpenJDK which also underlies Oracle’s distributions. Java and SIMD Piotr Nowojski tests automatic loop vectorization, […]

Geometrical Messestadt Riem

Riem is a small farming village to the east of Munich which was eventually engulfed by the expanding city and became a district. Rather than immediately urbanizing the area, a large open space to the south of Riem was dedicated to Munich-Riem airport in the late 1930s. The airport continued operation until 1992 when the […]

Asmodee Digital Roundup

Asmodee Digital is the video game publishing arm of French board & card game specialist Asmodee. After numerous acquisitions, Asmodee controls an impressive stable of popular games. Asmodee Digital has been steadily converting them to digital form, as well as publishing some notable third-party games. Many of my favorite iOS board game ports, as well […]

Colt Express Review

Colt Express is Asmodee’s digital adaptation of the eponymous Ludonaute game whose website also offers the PDF rulebook for download in various languages. To get the technicalities out of the way, Colt Express is available for iOS, Android & Steam. I’ve played the iOS version (on iPad) which is up to Asmodee’s usual high standards. […]

The Battle of Polytopia

Tired of the feature bloat in PC strategy games like Sid Meier’s Civilization VI? Midjiwan’s mobile 4x title The Battle of Polytopia is the perfect antidote. Called “Super Tribes” on release in early 2016 and reviewed under that name at Pocket Tactics, Polytopia continues to be supported by its developer and has recently received a […]

Myriarch for Java

Myriarch Combat Simulator is now available in an enhanced Java version, with a JavaFX user interface. I removed the download of the original .NET version as it was fairly rudimentary; I had already planned moving to Java at the time and so didn’t bother properly finishing that version. Overview Myriarch attempts a precise real-time simulation […]

Catching Java Assertion Errors

The Java assert statement can be used for conditionally checking program invariants. Assertions are enabled or disabled with the desired level of granularity by Java Virtual Machine flags, as described in the linked guide. So far, so similar to assertion facilities in other languages. However, whereas .NET Debug/Trace.Assert shows and logs a message by default, […]

Munich Airport Exhibition

Last week Munich Airport celebrated the 25th anniversary of its move from Munich-Riem – too confined and too close to the city proper – out to Erdinger Moos, a sparsely populated area nearly 30 km distant from Munich. Aside from the requisite Bratwurst and Bierzelt the celebration included an exhibition of various civilian and military […]

JavaFX Chart Coloring

Working on a Java(FX) port of my hoplite simulator Myriarch, I ran into an unexpected problem with the history chart. This part of the “Simulation Report” dialog shows how each faction’s unit count changes over the course of the simulation. You can see a screenshot from the current build below. The control is a standard […]