Tag Archives: Games

Game design, projects & news

Star Chess 2.0.3 Released

Star Chess 2.0.3 is now available for download. This release contains a number of tweaks and bug fixes, partly inspired by yesterday’s Class Diagrammer release. As in Class Diagrammer, the ReadMe file now points to my recent post on JavaFX startup switches to avoid driver or scaling errors. I’ll also update the ReadMe file of […]

ComboBox Celebration Update

With the release of Java SE 8 Update 60 that brought WPF-style DPI scaling my two JavaFX open-source projects (MIME Browser and Star Chess) were due for an update. But then several users discovered a nasty JavaFX bug that had been introduced in Java SE 8u40 but only occurs on touch screen systems. Specifically, clicking […]

Grand .NET Project Update

As noted previously, Visual Studio 2015 has an excellent free Community edition that prompted me to revisit my .NET resources. Today it’s the turn of my four remaining .NET projects: Tektosyne, Class Diagrammer, Hexkit, and Myriarch. First, a pleasant surprise: VS2015 can read existing VS2010 solution and project files without requiring any update process or […]

MIME Browser & Star Chess Updated

Following the recent release of Java SE 8 Update 40, I’ve updated my two open-source projects that currently use JavaFX to its latest version: MIME Browser 1.3.2 and Star Chess 2.0.1. In both cases, I replaced my homespun exception dialogs and message boxes with calls to the new dialog API. There were also a few […]

Return of Patronage

Who will pay for intellectual works that are easily copied over the Internet, and why? I think the strongest component will be voluntary payment, a.k.a. patronage, and it’s already much more common than generally admitted. The core distinction is the following: People will pay after “consuming” (listening, reading, watching, playing) a work if they decide […]

Star Chess: The Next Generation

At long last I’ve finished updating Star Chess to Java and JavaFX. This little space empire builder was the founding project of the Kynosarges website. The original Fortran 90 version (yes, really) was the first page I published back in 1999. The first total rewrite in plain C for Windows followed in 2001. Then the […]

Freemium & Premium on iOS

Stuart Hall conducted an interesting App Store Experiment. He created a fitness aid, 7 Minute Workout, and initially put it on the iOS app store without any fanfare. Version 1.1 added social sharing, and Hall sent out e-mails to ten top review sites – none of which even bothered to install the app. Version 1.2 […]

At the Gates & Kickstarter Observations

The second Kickstarter project I helped funding has just reached its goal – several times over, in fact. Congratulations to Jon Shafer whose At the Gates made over $100,000 compared to an original goal of $40,000! Last October, Obsidian’s Project Eternity had asked for $1.1 million and got nearly $4 million. Overall, Kickstarter has had […]

Jon Shafer’s At the Gates

Jon Shafer, lead designer of Sid Meier’s Civilization V, has finally unwrapped his new project: At the Gates, a turn-based strategy game vaguely similar to Civilization and funded on Kickstarter. The short promotion video is best described as “endearingly amateurish.” Scroll down to the detailed description and gameplay sample, those give a much better idea […]

Rise of Nations on Windows 8

Relocation Notice (2014-02-16) — Due to consistently high traffic, I moved this article from WordPress to a new static page: Rise of Nations on Windows 8. All the comments you see below have been copied over as well. Comments here are closed, please continue the discussion on the new page.